Dan Buckland

Immersive Media Artist

Dan is an Immersive Media Artist working across experiential environments that blur the line between physical and digital. He has created large-scale work spanning projection-mapped spaces, interactive installations, infinity rooms and Location Based Virtual Reality.

Dan was the lead creative in establishing The LUME Melbourne and its sister gallery in the United States, helping shape the creative direction, workflows, and production pipelines behind both immersive venues, including mentoring traditional and digital creators as they adapted their work to the completely new, large-scale medium for the first time.

Other work includes creative direction for Finding Vincent the LBVR experience, large-scale immersive experiences for Newfields Gallery and Chester Zoo, as well as immersive brand activations for Bondi Sands, Mecca, the Australian Olympic Committee, and World Aquatics.

Outside of his commercial projects, Dan creates bespoke 3D visuals for music festivals and co-produces small-scale immersive events that fuse music with theatre. He often works within tight constraints to create meaningful outcomes, driven by a growing focus on spatial design and the ambition of creating seamless, fully immersive worlds.

Driven by experimentation, Dan operates at the intersection of art direction and technical problem-solving—building immersive and interactive worlds and developing new production workflows to bring ideas to life.

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